Sunday 04. 07. 2021 - 21:05 Uhr - ETL: Frostbite - version 14

Wolfenstein: Enemy Territory

ETL: Frostbite - version 14

This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment.


After slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area.

Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering.


* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
* Changed back cover on tunnel truck from green to grey to match rest of truck.
* Fixed CP sounds playing in second round after /map_restart.
* Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
* Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
* Adjusted various texture alignments.
* Fixed caulked surfaces visible to the player at shelf in Allied spawn.
* Changed bark texture of dead trees from temperate to winter.
* Fixed invalid shader on rear faces of terrain brushes near transmitter.
* Fixed incorrect use of skyshader at backside of two random brushes.
* Added unique ids for spawn slots to prepare this feature.
* Increased spawn slot count in garage to 32.
* Fixed glass shader on trucks.


Download the new version HERE

Source - ModDB - Kemon

Newsposter: Motorhead
zuletzt geändert am 04.07.2021 - 21:10 Uhr
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Thursday 01. 07. 2021 - 13:20 Uhr - Return to Castle Wolfenstein - Unreal Engine 4

Return to Castle Wolfenstein - Unreal Engine 4

Chris Sewell has published another update video on his Return to Castle Wolfenstein project for Unreal Engine 4. The MP40 has been added, as well as weapon and health pack pick-ups. Some test placements for enemy troops is also featured.

Chris on Youtube HERE

Newsposter: Motorhead
zuletzt geändert am 01.07.2021 - 13:24 Uhr
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tuesday 29. 06. 2021 - 16:27 Uhr - ETL: Adlernest

Wolfenstein: Enemy Territory

ETL: Adlernest v.1

This is the first remake of the popular Wolfenstein: Enemy Territory map, Adlernest, by the ET: Legacy Team. The original map was created by Dersaidin.


After successfully intercepting the shipment from the supply depot, the Allies continue their efforts with the infiltration of a larger storage facility in the remote mountains. According to OSA intel, this facility houses confidential documents that will prove invaluable to the future war effort.

The Axis troops cannot allow this storage facility to be compromised as it would further weaken the operability of the Northern Atlantic submarine fleet, which is the last bulwark against an Allied naval invasion.


Download the new release HERE

Source - ModDB - Kemon

Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 3860 mal gelesen